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Ct High Guard Character Generator For Mac

Ct High Guard Character Generator For Mac

I have written previously about how much I enjoy Mongoose Traveller‘s character generation process. But if you actually wanted to design and customise ships of your own you would need to get the new High Guard. 40 thoughts on “ Why I Love Mongoose Traveller, Why I Won’t Get the New Edition ” D. 11 January 2019 - A Connecticut judge has. Snopes.com strong. Make a direct contribution today. Donate with PayPal. Most Popular View all. Did a 1950s TV Episode Feature a Character.

  1. Ct High Guard Character Generator For Mac 2017

Characters Only CT, MT, and MGT are inter-compatible to each other, and even then, only characters really are. Classic Traveller: baseline. 1-6 skills per term (1-2 Term «extra on 1st term», 0-1 Commission, 0-1 Promotion, 0-1 Service, 0-1 Rank, ), average about 1.6, stats 2d6. Attribute raises cost 1 skill level. Generally, most characters have a level 2 skill or 2, and a lot of level 1's, tho a single skill at 3 or 4 isn't actually rare. Mega Traveller: 1-8 skill levels per term (1-2 Term, 0-1 Position, 0-1 Promotion, 0-1 0-3 Special Duty «bonus possible on Position, promotion, special duty», 0-1 Service skill, 0-1 Rank skill), average about 2.5. Attribute raises cost 1 skill level.

Average skill level per skill is about the same as CT, due to more non-weapon skills; due to many more pick-from-list skill receipts, it's possible to get skills up to level 6 for many starting characters. Traveller: The New Era: 1-8 skills per term (1-4 term, 1 Hobby, 0-1 Comission, 0-1 promotion, 0-1 Special Duty); Term skills per term starts at 4, and drops with age. Attributes 2d6-1, stat gains cost 2 terms' hobby choices.

Conversion from CT/MT in back of Survival Margin No conversion needed for Twilight 2000 Second Edition nor Dark Conspiracy, but note that those always give 4 skills per term. T4 aka Mark Miller's Traveller: 4-9 skills per term. (4 for term, 0-1 Commission, 0-1 Promotion, 0-1 special duty, 0-1 service skills, 0-1 rank skills).

Attributes 2d6, attribute raises cost same as 1 skill level. Note that skills are much cheaper than CT/MT; younger characters on par with TNE characters except for attributes. Mongoose Traveller, aka MGT or MGT1: 1-5 skills per term (1 term skill, 0-1 from events, 0-1 promotion, 0-1 rank, 0-1 service skills), averaging about 2 skills per term, plus 1-3 skills per character at end of generation (0-2 from connections, 1 from party package) plus lots of level 0 skills (5x level 0 skills in first term, 0-5 background level 0 skills). Attributes 2d6. Stat raises 1 skill level each. Most characters will have lots of level 1 skills; a smattering of 2's and 3's.

Due to a different skill list, compatibility with CT and MT is less than 1:1, but MGT and MT characters in the same party are not a terribly big issue. Mongoose Traveller Second Edition, aka MGT2: Same scaling but slightly different skill list from MGT1. GURPS Traveller: Stats purchased in range of (typically) 7-18, but readable as if generated on 3d6 or 2d6+6. (IE: D&D kind of range, rather than CT's 2d6.) Skills bought with points. Totally incompatible characters.

T20 Traveller's Handbook: Characters are comparable with D&D 3.0. Totally incompatible characters. Hero Traveller: Characters are standard Hero System characters, with Traveller specific setting packages. T5: Characters are similar to T4, but the skill system works differently.

Tasks are the same basic process as T4. Ships CT has two systems: Bk2 and Bk5 MT has one. TNE has two fully compatible: FF&S1 and Brilliant Lances. T4 has several: QSDS, SSDS, FF&S2; all are inter-compatible.

MGT has two: core and MGT Bk 2; the latter is for big ships (over 1000Td) MGT2 has one, and it's not the same as MGT1. T20 has one, and it's a CT Bk5 derivative. GT has at least two, plus GURPS Vehicles, from which both were derived. HT has one, it's a CT Bk 5 derivative. T5 has one, it's a CT Bk 2 derivative.

CT Bk 2 is similar to MGT core for design, but combat is very different. CT Bk 5, T20, and HT designs are all close enough to simply look-up and rerate for the new system.

MT's USP ratings are scaled identically to CT Bk 5, but the underlying design system is incompatible. This means one can easily use CT Bk5 and T20 designs in MT by ignoring the design rules, and just knowing how to read the ratings. And vice versa. MT's ship combat rules are literally just a task-system adaptation of CT Bk5's combat system. TNE and T4 use the same ship and vehicle design rules; FF&S2 includes rating for T4, and extra options. FF&S 1 and BL include rating for TNE.

Ct High Guard Character Generator For Mac 2017

SSDS and QSDS are built from FF&S1, producing legal but non-optimized designs, and rate for T4. MGT core is similar to CT Bk2, and CT Bk 2 designs usually come across pretty well, but need to be rerated, and often have surplus space left if redesigned. MGT Bk2 is designed for larger ships than MGT Core allows, and produces MGT Core compatible designs, but they are incompatible with other editions. MGT2 has ship design only in MGT2 High Guard.

Process is similar to CT HG, but system percentages are closer to MGT1 in most cases. Ratings compatible with MGT1. It covers large ships. T5 ACS is a system unique to itself. It resembles CT Bk 2 and MGT. No large ship rules are yet released. Ground Vehicles CT: No ground vehicle design rules, per se.

The minis game, Striker, is CT compatible, and includes design rules, so if one swaps out Bk1 combat for striker, striker vehicles can be used. (Azhanti High Lightning is a boardgame version of the striker combat mechanics) MT: Striker designs can be used with mostly the same ratings, but hits need to be figured from the design.

Character personality generator

MT designs include everything needed to drop them into Striker, however. MGT1: The Vehicle Design System was originally in two supplements, and a revised version was published in a combined supplement. Incompatible with all other editions, and the revision made major (but subtle) changes to the system. MGT2: not yet in print. 'Being worked on' was the last I heard from Matthew Sprange.

Do not expect compatibility with other MGT vehicle design systems. TNE: FF&S1 covers vehicle designs. FF&S 1 designs can be rerated for T4 T4: FF&S2 covers vehicle designs. FF&S 2 designs can be rerated for TNE T4 Emperor's Vehicles has an alternate vehicle design system rating only for T4. It doesn't convert to TNE well. T5: T5 has its own vehicle maker, unrelated to anything else in the Traveller line.

Mainworld and System Generation CT, MT, TNE, T4, T20, and HT all use the same mainworld generation rules, with very slight variations, so all mapping and world data is compatible. T5 expands the range of generatable worlds by conditional 'exploding rolls' for certain elements, and adds additional resource data. Again, not all T5 generatable worlds are CT-generatable, and vice versa, but the data is useful across the editions.

Note that MGT and MGT2 reorder the sequencing, making Starport dependent upon population, and include several optional modifiers to rationalize certain physically improbable situations (EG: removing Standard atmospheres on worlds with ≤2400 km diameters). The result space is thus different. Some CT/MT/TNE/T4/T20-legal worlds are impossible to generate in MGT 1 or 2, and some MGT legal worlds cannot be generated with MGT. Furthermore, MGT redefined the meaning of Size 0: other editions, it means mainworld is asteroid belt, while size 'S' is a world under 800 km diameter; in MGT, size 0 is a world under 800 km diameter; The data is largely usable across the editions.

Expanded system generation is in 4 groups:. CT, MT, TNE, T4, T20: All slight variations on CT Bk6. GT - First In or G: Space - two different methods, neither terribly similar to group 1. MGT - a very vague system in the Scouts supplement. T5 - a majorly updated version of CT Bk 6 methodology, but a lot more details and very different ranges.

While the odds of a system giving away that it was generated by T5 rather than converted to T5 are slim, on a sector level, it's pretty obvious if the sector is T5 generated. Subsectors, it's about 50/50 whether or not one can tell. Other Combat stats and mechanics are so different that simple crossover isn't readily practical; one can, however, pretty much pick one's choice of CT Bk1, Striker/AHL, MT, MGT, MGT2 or T4 combat and use it with the others. There are some hiccups: CT has no task system, and thus, due to skill level differences, T4 isn't really compatible with CT Bk1 combat, and you need to borrow a task system to use any non-CT combat system with CT. T5 scales similarly to T4 - gear is easier to port than the combat system.

Setting Information - except for CT, the setting is built into the core books to some degree. CT, it's in the expansions (Books 4-8; Supplements 3, 4, 5, 8, 10, 11, and to a lesser extent, 12 and 13; Adventures 2-3 & 6-12). MGT, a minimal sketch is in the core, and most of it is in a separate 'Third Imperium' trade dress supplement line. MGT2 is likewise only a minimal sketch in the core. T5 present only a brief schematic in the core. Licensed Products Older products were released under a Traveller Logo License. It was sunset in 2016; many have been rereleased electronically without the license.

It indicates MGT1E compatibility. The 'TAS license' is available for MGT2, and indicates compatibility with MGT2 only. Cephus System Cephus is built on the MGT1 SRD. It is, fundamentally, MGT1 retooled to generate more CT-Like characters. Combat, Ship Construction, and World Generation all parallel MGT1; there is no expanded system gen nor ground vehicle design. Many MGT1 materials are being retooled slightly to work with Cephus.

The SRD, while bare bones, is fully complete. Classic Traveller, MegaTraveller, T4, T5, and Mongoose Traveller produces characters that are compatible with each other with slight changes. Classic Traveller produces characters with the least amount of skills unless you use Mercernary, High Guard, Scout, or Merchant advanced character generation. Classic Traveller and Mongoose Traveller have a high degree of affinity. On the order of Castles and Crusade and Advanced Dungeons Dragon 1st. In short you can use adventures and data made for the one with little or no change with the other. $ begingroup $ Oh, and the reason for the -1: T4 and T5 charcters are totally different scaling of skills; 1 per year, rather than CT/MT/MGT's 1 per 4 years, base rate in the core rules.

CT Bk4-7 characters average about 2.6 skills per term, CT basic about 1.6 skills per term, MT between 2.2 and 2.6 per term, MGT closer to 1.8 skills per term, after accounting for all factors; T4 characters average close to 5.2 skills per term (promotion and special duty), and T5 looks similar to t4, except for the totally different handling of skill specialization. $ endgroup $ – Jun 8 '13 at 9:29.

Mercenary is an Intel-only Mac OS X application that generates characters with an Army or Marines background. It follows the rules in Book 4: Mercenary, published in 1978. It includes two starting options for the player character:. Enrollment in the Military or Naval Academy as defined in an article in The Journal of the Travellers' Aid Society, issue 10, published in 1981.

Application to flight school for marine characters achieving honors is not supported. A +1 DM on promotion die rolls is available for both army and marine academy graduates.

Enrollment in college as defined in Book 5: High Guard, 2nd edition, published in 1980. Application to medical school or flight school for characters achieving honors is not supported.

To exactly follow the rules in Mercenary without the JTAS 10 options, select Enlistment instead of Academy or College. At each point in the character generation rules where the player may select options, these are offered, along with a description that includes the success die roll and die modifiers, if any. Thus, this app provides complete control over character generation. Skill availability is automatically limited to skills available at the tech level specified for the character.

A skill browser window shows all skills available in the program. The zip file which contains the application and an extensive READ ME file can be downloaded from here: It'll be available there for a couple of months and I will probably upload it to the Files section here later. Let me know what you think.

I've already started on a companion app, High Guard, for naval characters. Forum Jump Similar Threads Thread Thread Starter Forum Replies Last Post lokidan T 20 - Traveller for the D20 System 2 April 26th, 2008 08:50 PM RodaktheDim Software Solutions 0 December 23rd, 2004 11:59 AM plop101 Ship's Locker 102 February 29th, 2004 06:35 PM Loki The Lone Star 5 February 5th, 2003 12:17 AM Rerednaw The Lone Star 7 July 20th, 2001 06:44 PM This website and its contents are copyright ©2010-2013 Far Future Enterprises. All rights reserved. Traveller is a registered trademark of.

Ct High Guard Character Generator For Mac